Mutators only ever make small changes to the game - and should only ever make small changes. Would-be UE3 mod developers are advised to start with Mutators, because they can be stacked with others to combine their modifications. XCOM-Mutators: site includes wiki pages describing how to set up the UDK and create dummy scripts for unavailable Firaxis proprietary libraries to enable "cooking" UDK files.See Unreal Developer Network (UDN) UE3 Home for many articles and resources. Unreal Development Kit (UDK) is the official game developer tool.Use of the UDK should permit more robust mods ones that can add new content, and avoid the need for hex editing that requires updating after every patch. Use of the UDK is a departure from the initial efforts to mod XCOM, which relied upon hex editing the game files and making the provided limited changes to INI values. Such content can be implemented as a simple mutator, a gametype, a total conversion, a player model, a VoicePack, an AnnouncerPack, and a few other ways. ![]() One of these is the ability to use the free-for-non-commercial-use UDK to create new "packages" or "mods" for the game. Given XCOM:EU 2012 is based upon the Unreal Engine 3, it follows that we should be able to exploit the existing mod support capabilities of that engine. Use of the correct terminology will make these easier to locate. The longevity of the Unreal Engine has resulted in a large body of preexisting articles. Here is a list of "Legacy" (pre-Unreal3) terminology, which appears to have remained relevant. The lessons should be generally applicable to the Unreal Engine and Unreal Development Kit (UDK) themselves.Īs is often the case, knowing the correct terminology used in a community can make all the difference when searching for related material. Do not be deterred by the references in the material to other Unreal Engine based games. Make use of the Unreal community terminology in your 'search-fu' with your preferred search engine. Intended to point out some initial resources, we make no pretense to being all inclusive. ![]() This article is derived from discoveries in the R&D XCOM Map Alterations thread, and others in the Nexus Mod Talk Forum.
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